02 · alt0-dispatch

ALT0 Dispatch

Alert cards, jurisdiction routing, responders, panic and safe passage. Comes with ALT0 MDT.

Dispatch alert cards
01What you get

Everything in the box.

The dispatch layer of the city. Calls stack on screen with code, street, area and attached units, and route to city police or the county sheriff by where they happen, with mutual aid when nobody is on duty there. Units respond with one key, panic with another, and run a shared safe-passage timer. Any script can raise a call with one export, and scripts built for other dispatch systems work without changes.

  1. 01Stacked alert cards: code, title, street, area, department and attached units
  2. 02City and county zones: calls go to the agency of the zone, with mutual aid when it is empty
  3. 03Respond with E: you are attached to the call and your GPS is set
  4. 04F3 radial: MDT, incidents, safe passage, respond, pause and mute alerts, panic
  5. 05Console with the live call list and your settings, including muting the other jurisdiction
  6. 06Panic, officer down and EMS down alerts that reach every unit
  7. 07Civilian shots fired and explosions, merged when several players report the same thing
  8. 08Safe passage: a shared countdown that invites units nearby
  9. 09/ems for citizens; medical calls stay with EMS
  10. 10Works with scripts written for ps-dispatch, cd_dispatch, nn_dispatch and community_bridge
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Calls that say what matters

Each card carries the code, the street and area, the department it went to and the units already attached. Priority calls glow red and sound different from routine ones.

Calls that say what matters
02 / 03

One key to roll

Press E on a card and you are attached with GPS set; the other units see you join. The radial on F3 puts the MDT, the call list, safe passage and panic one click away.

One key to roll
03 / 03

A console for the shift

The incident console lists every open call with its units and a respond button, and holds your settings: pause, mute, automatic GPS and muting the other jurisdiction.

A console for the shift
02The ALT0 ecosystem

Better with the rest. Fine on its own.

Our scripts are written to run one city together: what one does shows up in the others. Every link checks whether the other script is running, so each one also works alone.

On its own

Runs on Qbox with ox_lib alone. Any script can send alerts through one export, and scripts written for ps-dispatch, cd_dispatch, nn_dispatch or community_bridge alerts work without changes.

With the rest of ALT0
  • Boosting → Dispatch

    Silent alarms, failed hacks and Wi-Fi breaches arrive as dispatch calls with the car, the plate and the contract class, routed to city or county.

    Without alt0-dispatch, boosting sends its alerts to ps-dispatch, cd_dispatch, qs-dispatch or your own dispatch.

  • Dispatch → MDT

    Every call shows on the MDT overview and the live map, and officers can attach to it from the terminal.

    Without alt0-dispatch, the MDT keeps its own call list.

03Every screen

The full UI.

Dispatch alert cards

Stacked alert cards with units attached

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Screenshots are the real UI captured from the shipping resources with sample data. In-game shots are from Ouroboros RP.

04Spec sheet

What it needs.

Resource
alt0-dispatch
Framework
Qbox
OneSync
Required
Works with
  • ALT0 MDT: calls appear on the MDT overview and live map; officers attach from either
  • ALT0 Boosting: silent alarms, failed hacks and Wi-Fi breaches arrive as calls
Server exports
CreateDispatchSendAlertGetRecentCallsClearCallGetJurisdictionSetDispatchJammer
Client export
SendAlert
Commands
/dispatchmenu/panic/safepassage/setcallsign/ems
05Questions

Before you ask.

Can I buy Dispatch on its own?+

It comes with ALT0 MDT: buy the MDT and both resources are delivered to your Keymaster.

Will my other scripts work with it?+

Yes. One export sends a call, and scripts written for ps-dispatch, cd_dispatch, nn_dispatch or community_bridge alerts are picked up without changes.

Can I change the zones?+

The city and county zones, job lists, alert types, keys and cooldowns are all in the open config.

The rest of the lineup

Pairs well with.